It’s been a while since I have dabbled with the Audio API, but I remembered that the announcement thread for the update included a sample place, and one of the examples included there had a waveform visualizer.
Although it’s not exactly the same, being able to see how the code is structured and what it’s doing should give a better idea about how to approach creating one that is more in-line with what you’re looking for.
Awesome! If the solution was from another resource or explanation somewhere or etc, I would recommend including that here so that anyone else who finds this thread and also wants to create an audio visualizer like that knows what else they can try / the next steps they could take to create that.
If you made it yourself from scratch, of course no obligation to share it in full here, but some general pointers for what ended up working will probably be useful for future readers of this thread!
oh sure lol, soo i originally wanted to just use the GetSpectrum method in the placefile you linked but i was recording from a players AudioDeviceInput which does not let you do that so i ended up just using the rms level of it and creating a frame every RenderStep to represent how loud it is :D