How would I go about making cars move

I am trying to make my first vehicle, I got the rigging done and now I am scripting. I am trying to update the wheels, inside of the function the car is supposed to move. But I have no idea how to make it move. Or the math behind it all. I tried using angular velocity and motorMaxtorque but it didn’t make the car move a single bit. I am really confused on this.
Local script:

local car = game.Workspace.Car1
local seat = car.Chassis.MainSeat

--local AttachmentFL = car.Body.WheelFL.Attachment1
--local AttachmentFR = car.Body.WheelFR.Attachment1

local MotorFL = car.Chassis.Core.MotorFL
local MotorFR = car.Chassis.Core.MotorFR
local MotorRL = car.Chassis.Core.MotorRL
local MotorRR = car.Chassis.Core.MotorRR

local Torque = 1000
local velocity = 0

local function UpdateWheels()
	
end

while wait() do
	if seat.Occupant ~= nil then
		UpdateWheels()
	else
		print("No")
	end
end
2 Likes

https://www.roblox.com/library/6884907201/Car-Moving-Turorial

3 Likes

Thank you I will use this to try to create my own chassis!

1 Like

I forgot to put bodygyros on the wheel on this free model