How would I go about making custom ice physics using a script to imitate realistic ice?

I am trying to find a way to make realistic ice physics for a hockey game I am making. I have tried to use the lerp function, but I do not know how to make realistic physics out of it.

The reason Roblox’s physics aren’t good enough is because I am looking for a way players can train to upgrade their acceleration and braking. A good example of this would be Roblox car games. How they accelerate, then they glide, until they reach a complete stop.

If there is any other way that you might have. Please leave all suggestions in the chatroom. They are all appreciated.

Use CustomPhysicalProperties.

Inside those properties once enabled, you find friction weight. Lower it and you got yourself some pretty good ice.

I am pretty sure you can change these properties with scripts.

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The Roblox physics, as stated in the second paragraph, are not perfectly fit for my needs. I am looking for something that would satisfy my wants in every possible direction. There are limits to Roblox’s physics properties.

I don’t know how you would create your own physics for ice, but you can change the friction weight depending on how many upgrades they have

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