i want to know what i should probably go do in order to make impact craters like this:
i just want to know how to make one that is able to stick to any surface like walls and such
i want to know what i should probably go do in order to make impact craters like this:
i just want to know how to make one that is able to stick to any surface like walls and such
Maybe they use some kind of vfx, but i don’t know how to achieve that, but maybe (just maybe) they use a bit of math, I don’t know so much about math, but maybe it’s a vfx.
Since i don’t know how to use math, i will just go with vfx, and also i don’t know how i could provide a code example for that.
its fine
oh and yeah its definitely vfx
Look, i can make a code for when it appears, here’s an example code (also, you maybe need to a root part to your vfx or not):
local VFX = game.ReplicatedStorage:WaitForChild("VFX") -- Considering your vfx is at replicated storage (make sure to rename it because of course it isn't vfx)
VFX:MoveTo(Character.HumanoidRootPart) -- Change to your character name
Also, it may not work, because i just made it to the humanoid root part, so it may be a bit weird (also i don’t know nothing about raycasting)
i dont think i could just use a model for this kinda stuff cuz theres a bunch of craters n such in the game
pretty sure its a module, so that definitely involves math
Yeah, maybe, but modules are a bit advanced, and i think they used raycasts instead of math, so sorry of what i said
Use that lovely Search tool with the term making craters using raycasting.
yeah i found some good results i can use thanks
You can also modify your search terms to use things like
create explosion part rings
make circle of part on ground
or whatever fine tunes or broadens the range of results.
thanks
and by the way heres what i made myself so far
i made the radius, tilt, and angle of the rocks in shown crater customizable to some degree too
Wow, you did actually pretty good lol
im still working on it a little now, trying to make these rocks point downward
pretty cool, hope you can do it
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