How would I go about making realistic clouds?

I have wanted to do this for a while, and am stumped by one video that seems to show a beautiful example of this. The video is made by Art B. and I have wanted to know how to make clouds like it. It would be an amazing help to realistic games if someone could help me get something at least similar

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You can try getting a cloud png from the toolbox and put it into a particle emitter. Then play around with the transparency and size properties and it should get there. You would also have to adjust your lighting(ColorCorrection might help a lot).

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This all has to do with the lighting and particle used to make the cloud. Try finding the most realsitc smoke particle. Set the lighting to future and play around with the time of day and blur.

That video was done on a Future is Bright version of studio, something Roblox is very slowly inching towards. Though you can try to mimic it, you cannot achieve performant volumetric clouds.

More specific on what @Kironte said, that is from a certain Future Is Bright beta build that uses VoxelGPUCascaded technology. While you could try it on your own, it’s not supported on live devices and probably won’t be for a while. And of course, it requires a beefy computer.

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I know, Though I still would like to get close to it

Though I do use beta studio for quite a few things, I have experienced with advanced lighting before

I couldn’t find a single good cloud png, a few are just characters, others are just pictures of the sky. And mostly there are just bad images of clouds