So I have a tool that I want it to make it so that the player gets pushed forward like this:
So the black dot is the players character and point a is there current position and want to make them go up in the air and land to point b.
you can do this
local force = Instance.new("VectorForce")
local att0 = Instance.new("Attachment")
att0.Parent = Character.PrimaryPart -- make sure to add character variable
force.Parent = Character.PrimaryPart
force.Force = Character.PrimaryPart.CFrame.LookVector * 100
force.Attachment0 = att0
force.ApplyAtCenterOfMass = true
force.RelativeTo = Enum.ActuatorRelativeTo.World
2 Likes