So, in my project, I’ve been implementing an anti-exploit, and decided to test it on my phone and my laptop. On the laptop, it runs perfectly fine, but on my phone, it keeps erroneously spotting me for being too speedy. The walkspeed in the game is always at 16, but even when I edit the maximum speed in the anti-exploit up to 25, it still detects the phone for being speedy.
I was curious on how that was to be, so I decided to test with an alt on my phone, and my regular account on my laptop at the same time. I noticed that on the phone, the player seemed to be moving and interacting with the place smoothly, but on the laptop, it kept looking like the device was laggy. My alt’s movements didn’t look as smooth on the computer. There are also other occurrences where it seems like the server notices the player’s movements on the phone more slowly than on the computer. This leads me to prompt my main question(s).
Why is this happening, and how would I reduce lag for mobile players?