would i have to loop this everytime a ball instance added or i can do it once
also wouldn’t there be a delay of on touch firing event? ontouch is already touched so wouldn’t it move the ball before the collision gets turned off?
You can do it once, and every time a ball is added to a player you can just send a remote event with a reference to that ball to the player
wym by this?
so when the player touches the ball, they still have collision, it fires the event, but the ball already gets moved by the player at the same time, therefore colliding and fires the event