(i hope this doesn’t come off as a “write me my code please” ask, i’m just at a total loss and have no idea where to go or what to do now)
hello all, i asked a question yesterday that was supposed to be about this, but i worded it terribly and tried to avoid talking what it was about, so here goes my second attempt
I’m working on my driving game and am right now trying to figure out a way to save certain values that relate to what the player has done with each car, like the distance driven, tire they’ve chosen for it, and the distance they’ve driven since the last time they’ve serviced the car.
Here’s how the folder structure should look like:
Ideally, there should be able to be as many folders as there are cars inside of a folder in ReplicatedStorage named Cars
The way we can tell a car apart is if there is a model with a color3value named “CarColor” in it.
also, if possible to be able to have more than the values specified in the picture, if i decide to add more things to the cars that can be saved
oh yeah, the data folder doesn’t need to be inside the player, but i feel like it’d be the best place to be?? i dont know
ideally, the values should be readable by name, not just by index number, i don’t know if that’s possible, i hope it is :’’’’)
I genuinely just don’t know what to do now, i tried about three different ways to do this but i am not nearly as experienced enough with datastores to be able to do this
thanks to anyone who helps :’)