I would like to make a missile that flies to where it was told to and it would self destruct if it doesnt hit its target within 10 seconds. I know i cannot use bodyposition or velocity bc i want the missile to actually smoothlu turn
I did this once, I just used a transparent block powered by bodyvelo connected via ropeconstraint to the front of the rocket so it’ll be smooth.
Probably isn’t the best idea, see what others say
Pathfinding service + tween service
So like first find the goal calculate it with pathfinding service tween it to each waypoint and in a different thread if it reaches the 10 second mark stop the tweening and explode it.
but it would need curves bc if a player changes direction