[1]: Create a Key UI element: Design a key UI element that players can interact with. You can use a Frame or a TextLabel with a Button parented to it. This will serve as the key that players will turn.
[2]: Create a Key Color UI element: Design a UI element that will display the color of the key. You can use a TextLabel or a Frame with a TextLabel child. This will show the color of the key as players turn it.
[3]: Create a Door UI element: Design a door UI element that will serve as the door that players need to unlock. You can use a Frame or a ScreenGui to create a doorlike UI element.
[4]: implement script:
– Get the UI elements
local key = script.Parent
local keyColor = key:WaitForChild(“KeyColor”)
local door = game.Workspace.Door
– Get the TweenService
local TweenService = game:GetService(“TweenService”)
– Function to change the key color
local function changeKeyColor(color)
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.In)
local tween = TweenService:Create(keyColor, tweenInfo, {TextColor3 = color})
tween:Play()
end
– Function to check if the key is in the sweet spot
local function checkSweetSpot()
– Define the sweet spot color
local sweetSpotColor = Color3.new(1, 1, 1)
-- Check if the key color is close enough to the sweet spot color
if keyColor.TextColor3.L - sweetSpotColor.L <= 0.1 then
return true
end
return false
end
– Connect to UserInputService
UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
– Change the key color when the player clicks the key
changeKeyColor(Color3.new(math.random(), math.random(), math.random()))
end
end)
– Connect to UserInputService to check for sweet spot
UserInputService.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
– Check if the key is in the sweet spot
if checkSweetSpot() then
– Unlock the door
door.Locked = false
end
end
end)
Let me know if this helped you or not ill try to give more support if not. (originally responded to the wrong person…)