How would I go making Stands not collide with players?

You can write your topic however you want, but you need to answer these questions:
I want it so that when i touch stands i go through it

Every time i turn off the stand collisions it goes back on automatically

I went on the Youtube to figure out, although they were mainly just to make players not collide with other players.

This would usually cause players to be able to fly on their own stand

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robloxapp-20200421-2322249.wmv (1.0 MB)

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Are you sure you checked off the collisions of each part?

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Sorry but you didn’t explain this very well and your video just shows 2 players falling.

What are the stands supposed to do? You say you want players to go through them, but then you mention something about making players not collide with each other and then you mention something about causing players to fly on their own stand…

If you want an Anchored single Part (which is what I assume your ‘stand’ is) to let players go through it then yes, make it CanCollide off in the Part’s Properties menu.
If you put a Free Model script in the stand for it to do something else then there may be something in that script that changes it back to CanCollide on.

Just set canCollide of every part to false

Humanoids require and therefore force CanCollide = true against the HumanoidRootPart, Torso and Head because of the internal work it does in controlling how, for example, the Humanoid stays on top of a surface. Do not try to hack them off, use Collision Filtering.

Assuming you don’t want “Stands” colliding with anything, then all BasePart descendants of “Stand” models would be placed in their own separate collision group that would not collide either with each other. You may also need to make a separate collision group for player characters and have “Stand” and player character groups not collide with each other. You can play around and see what works.

Just setting CanCollide won’t work. You require collision groups here.

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All the parts are set off collisions
but it seems that the Head and Torso will persistently have collisions

Oh nvm thanks @446576656C6F706572

Ah, so you were not trying to make the stands CanCollide off, you were for some reason trying to make the player’s CanCollide off.
Why not leave the players alone and just make the stand CanCollide off? Way less messy and sure to work.

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Assuming that “Stands” use Humanoids, CanCollide won’t work here because the Humanoid internally forces character parts to have a certain collision value. Hacking it off is not a proper solution either. Collision groups aren’t messy and are the only way to do this natively.

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I just wanted an explanation. He never explained what the stands were, or if they had Humanoids in them.
If they have Humanoids in them then why? Is it just to have the name of the stand displayed above it? If so then get rid of the Humanoid and use a GUI.
I just like answers and he never really explained what the heck he’s doing here.

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If you have not watched JoJo’s Bizarre Adventure before, you probably should if you want a proper explaination about stands, and more things about it.

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Yeah, there’s a reason why I put “assuming” in my post and never actually stated it out like it was fact, because I didn’t know that for sure. Collision groups are the only solution for Humanoids, CanCollide would work with non-Humanoid assemblies.

I don’t think even with the “clarification” (is it?) of what “Stands” are, necessarily it’s that I or OP aren’t explaining what’s going on. Characters can still be constructed with or without Humanoids. Therefore, making the assumption that OP is using Humanoids in their model, collision groups resolve the issue.

Assumption was based off of the fact that their model had collisions forced to a certain value some posts up. I think there’s sufficient information otherwise to outline the circumstances.

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