How would I go on making a non-euclidean elevator?

@SeargentAUS just wondering, how would it not be performant? Aren’t ViewportFrames rendered on each client? I also don’t see how the addition of some players might significantly ruin its performance.

Also, I came across ViewportFrame Masking a while ago. I haven’t checked out the other portal implementations on this forum, but this resource’s uncopylocked place had pretty cool implementations.

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