How would i go to make a bomb system?

  1. What do you want to achieve? Keep it simple and clear!
    I want to make a bomb system

  2. What is the issue? Include screenshots / videos if possible!
    i am confused on how i would do it

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    i think what i could do is play the animation and then paste the bomb’s position to where the player’s mouse is

i want to make the script on my own and i want to know what i wrote is practical or not

There could be several ways.
But I would say

1 . Make a model
2 .Set the Primary Part .
3 .Create Explosion on the Primary Part when needed.

Adjust Blast Radius and Pressure etc.
Position the Primary Part of the model where you want the bomb to stay.

Thank you :grin: this will help me alot!

Another advice just incase you need.
Making a bomb system basically means having a lot of bombs in your games and also stuff.
If I needed to make my code very clean and also organize things I would implement Object Oriented Programming into my code.
For example make a Class called Bomb.
Attach methods which the landmines , grenades and explosives will be able to use such as :Explode()

If you are free with applying this then this would be of great help to make your code better.

time to learn OOP i guess , might help me out i was ignoring OOP for a while because i thought it to be hard