I want to create a skill tree in this game, and I have considered using GUIs for it. However, I don’t know if it’s the most efficient, since my skill tree has a ton of buttons I have to reposition my frame so many times to try to get the selected skill or button to the middle (yk what I mean, it’s like in YBA when you click a button in the skill tree, and the camera moves.)
So what do you think is better, shall I use GUIs or Parts and then using clickdetectors similar to YBA and other games?
And also how will I efficiently store my skill tree data? (I use profileservice)
Help is greatly appreciated.