I’m making a medieval-style survival game that needs to have servers similar to Rust. I’m wondering how I could save all the data efficiently so that if everyone leaves the server, then when someone joins it the next day, it automatically loads all the data again. Should I use datastores to save player data on servers? Should I use datastores to save server data? I’m not at this stage of development yet, but I need to pre-plan this.
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would recommend using datastores and reserved servers
unfortunately can’t offer much help here on the technical details, im not really a programmer