I’m looking for a way to ignore/remove Camera Orientation for my placement system!
Source:
local RunService = game:GetService("RunService")
local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
local Dummy = script.Dummy
local HumanoidRootPart = Dummy.HumanoidRootPart
Dummy.Parent = workspace
Mouse.TargetFilter = Dummy
RunService.RenderStepped:Connect(function()
HumanoidRootPart.CFrame = Mouse.Hit + Vector3.new(nil, (Dummy:GetExtentsSize().y / 2), nil)
end)