I want to be able to import meshes by local files as I am making a plugin that lets you import meshes and preview them without uploading it to roblox, I tried to import it by game:GetObjects()
but it doesn’t support temporary IDs, I have known about File:GetBinaryContents()
but I don’t know how to get the binary content to form a mesh, I’m aware that EditableMesh
exists, but It would use a ton of EditableMesh:AddVertex()
and some Vector3
s in local space
I don’t think that that’s possible. Unless you decode the binary content of that mesh which I suppose would be near impossible.
Or you can upload that mesh to another account?
Besides, Roblox already does that!
Go to the avatar tab → Import 3D → Select Model!
There would be a preview for that model where you can also edit it.
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