So, I’ve been trying to import the Roblox studio beta textures into blender because they look very good, Diffuse and “Reflection” work fine, but problems begin with normal maps.
When I use a normal map it looks like this:
Using the Invert Node fixes it a little, but messes with the specular highlights and eventualy creates this black thing:
would appreciate it if you posted the image files too so people can have a look
assuming that the way roblox does their pbr maps are still the same as how they do them currently and the normal maps are orange and contain an alpha channel i’d do this
as for the reflection maps they are pretty simple
black/dark= no specular
white/bright= max specular
green= rough
red= smooth
so you just need to convert the green values to white and the red values to black to convert it into a roughness map
while you just need to turn the map itself into a greyscale/black&white to turn it into a specular map
i assume the devs did this to enable the map to be able to act as both a roughness map and a specular map