I’m wondering if there is a better way to create a match system
This is just an example of the code, not the actual code itself, however it should still be the same thing
while true do
for i = 60,0,-1 do -- Intermission
-- Intermission stuff
end
GameSetUp() -- Setup of game (Lets just say there is code here)
for i = Seconds*60,0,-1 do -- This works but i accidentally made this look weird
-- In game time and functions
if Condition then -- If something happens
break
end
end
end
I’m just wondering what is a better way to set this up, or is this already good enough.
The structure is fine but consider making all your time checks based on time() instead of counting down with (presumably wait), this will be more consistent.
I’m more of referring to the setup of the system, not exactly the code inside, mainly the while and for loops part btw, but is there a better way of doing that?
while true do -- Maybe This
for i = 60,0,-1 do -- This
-- This
end -- This
GameSetUp() -- Not this
for i = Seconds*60,0,-1 do -- This
if Condition then -- Not This
break -- Maybe This
end -- Not This
end -- This
end -- Maybe This
To start a countdown of 60 seconds record the current time. Then stop the countdown on the first cycle that the current time is greater than the recorded time plus 60 seconds.
local timerLengthSeconds = 60
local startTime = time()
--Game loop, which may be something like while task.wait(1) do, or a Stepped function
if time() > startTime + timerLengthSeconds then
--Timer ended, take some action
end
--End of game loop