ExClow3
(Okigop)
January 5, 2023, 11:11am
#1
Hi, how could i improve this? and how would i know if all the players on that table got teleported so the countdown will reset again? thanks in advance ik its a suck explanation but yk please help
local suc, result = pcall(TeleportService.TeleportAsync, TeleportService, PlaceId, PlayersOnTable)
if (suc and result ~= nil) then
task.delay(3, function()
table.clear(PlayersOnTable)
Signal.Value = "CanProcceed"
end)
else
Signal.Value = "CanProcceed"
end
SuguruDev
(SuguruDev)
January 5, 2023, 11:13am
#2
I don’t really know if this will help.
But here are some Dev forum posts that can possibly help you.
Links :
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Hello guys!
Myself OneShotKillYT, or Tahmidul Fahim!
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What is the issue? Include screenshots / videos if possible!
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