Ive started using raycast for a couple tools which has worked fine, but I cannot figure out how I use raycasting in a fists tool since I dont know how I could fit the DmgPoint attachments onto the player
You could maybe use something like :SetPoints()
Here’s the example code in the page:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RaycastHitbox = require(ReplicatedStorage.RaycastHitboxV4)
local newHitbox = RaycastHitbox.new(script.Parent)
-- We can use SetPoints to create new DmgPoints artificially -<<
newHitbox:SetPoints(script.Parent, {Vector3.new(0, 3, 0), Vector3.new(-5, 3, 0), Vector3.new(5, 3, 0)})