Hi I have a bodyvelocity that will push a player forward fine however if the player is bigger in size it won’t, I dont want to use alot of maxforce such as math.huge as that would cause flings to be prominent any suggestions? Thanks
local Velocity = Instance.new(“BodyVelocity”)
Velocity.maxForce = Vector3.new(50000, 0, 50000)
Velocity.velocity = HumanoidRootPart.CFrame.lookVector * 80
Velocity.Parent = HumanoidRootPart