How would I increase velocity maxforce related to humanoid body scaling/mass

Hi I have a bodyvelocity that will push a player forward fine however if the player is bigger in size it won’t, I dont want to use alot of maxforce such as math.huge as that would cause flings to be prominent any suggestions? Thanks

local Velocity = Instance.new(“BodyVelocity”)
Velocity.maxForce = Vector3.new(50000, 0, 50000)
Velocity.velocity = HumanoidRootPart.CFrame.lookVector * 80
Velocity.Parent = HumanoidRootPart

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How about you just make an algorithm for the velocity that takes the size of the humanoid root part into consideration

I’ve tried that but since the character has accessories it counts towards the mass and makes them heavier.

Then put the accessories on an ignore list