How would I know if a player hovers over a RodConstraint

Hello.

I am currently working on a wiring system.

If buildmode is on and you click the Left mouse button it places a part in a folder called Wire. Then inside that wire it adds an attachment called First.

Then when you click somewhere else it creates another attachment called Second, then it creates a RodConstraint that is between the 2 attachments.

But I want to make a system where you can destroy those constraints (aka “Wires”)

I want the RodConstraint to change thickness and color whenever a player hovers over it with a mouse, and change back when you dont hover, but I dont know how to make it able to detect that.

It works like this right now:

Mouse.Move:Connect(function()
	if DestroyMode and not BuildMode then
		for _,wire in pairs(workspace.WireSystem:GetChildren()) do
			for _,attachment in pairs(wire:GetChildren()) do
				if attachment:IsA("RodConstraint") then
					attachment.Thickness = 0.15
				end
			end
		end
	end
end)

How would I detect that a player’s mouse hovers over the Rod constraint, as I can not find a event in the roblox developer wiki.

Thanks in advance, :slightly_smiling_face:

Edit: Solved! I overcomplicated things.

My answer if you want it:

Instead of using Mouse.Move and do for loops to find each rod constraint, I added a part called HoverPart inside of the Wire with the size and position of the Rod Constraint.

Then I did checked Mouse.Target when the mouse moves and checked if they hovered over a part called HoverPart, if so then it does the actions.

Script:

Mouse.Move:Connect(function()
	if DestroyMode and not BuildMode then
		local Target = Mouse.Target
		print(Target)
		if Target then
			if Target.Name == "HoverPart"  then
				Target.Parent.RodConstraint.Thickness = 0.18
				Target.Parent.RodConstraint.Color = BrickColor.new("Cocoa")
				latestRod = Target.Parent.RodConstraint
			else
				if latestRod ~= nil then
					latestRod.Thickness = 0.1
					latestRod.Color = BrickColor.new("Dusty Rose")
					latestRod = nil
				end
			end
		end
	end
end)
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