I’m trying to load the player’s accessories and clothing onto a “bulked up” character model. How would I go about this?
You could try using Humanoid:GetAppliedDescription()
on the player to get the players accessories (but also other things like their face and body colours) and then use Humanoid:ApplyDescription()
on the other character model to apply the players HumanoidDescription
. If you only want the accessories, you could try using Humanoid:GetAccessories()
on the player and then loop through the array returned by Humanoid:GetAccessories()
and use Humanoid:AddAccessory
for each accessory in that array.
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