What should i set it to then? I would have thought action should be the animation priority
You maybe can try and set it to Movement.
You will have to try organizing your animation priorities for your animations on your own.
That didn’t work, i dont think its a problem with animation priority. Do you want me to send a video?
Yes. Please send a video. That’s really the only way I can see if it’s a priority issue.
Video may help people understand your issue a bit better. Considering you have already sent a video, I do not think it’s necessary. It can be helpful somehow for us to inspect your issue.
Personally I think the issue is how the animation is being played, not the animation itself.
Heres the video.
When i press E at around 0:03 the anim starts playing and thats what happens.
That looks like you have an invalid animation id and it’s trying to play a nonexistent animation.
There’s no errors in output saying that theres something wrong with the animation
Try this:
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
Local Animation = Instance.new(“Animation”, char)
Animation.Name = “Animation”
Animation.Id = “animationid”
Local Play = char:WaitForChild(“Humanoid”):LoadAnimation(Animation)
Play:Play()
Does the same thing, no errors in output or anything
This means it probably has to be a problem with the animation itself
I’m not sure about that as I have the same setup as the animation, the children are named the same so it should load correctly
Did you forget to export the animations out of the rig?
What are you saying? What do you mean?
The animations are stored in the rig, you have to export them using the animation editor, and then play those animations.
bruh i been doing that before i posted this
Hmm, IDK then. Are you actually publishing the animations to roblox?
can you please read up before replying ive literally done every step to publishing and playing an animation