How would I load the map until an event is fired and then start part streaming via the Streaming Service?
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I’m not quite sure what you mean.
Do you want to load the map until an event is fired, then stop loading the map. Then stream out the parts of the map that are loaded in and are too far away, so they can be streamed in later? Never streaming in parts that weren’t loaded in when the event was fired?
/\ This doesn’t make any sense /\
Refer to the pinned topic in #help-and-feedback:scripting-support,
How should I write my topic?
You can write your topic however you want, but you need to answer these questions:
- What do you want to achieve? Keep it simple and clear!
- What is the issue? Include screenshots / videos if possible!
- What solutions have you tried so far? Did you look for solutions on the Developer Hub ?
You’re question doesn’t make any sense whatsoever, you don’t go into detail of what you want to achieve, and it seems like you’re trying to get people to script stuff for you instead of trying yourself.
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