I’m trying to make my character appear flatter when on a surface like this, as well as corners. I want to make it look 2D on a surface but I’m not sure how I would approach this?
So far here are my results:
I’m trying to make my character appear flatter when on a surface like this, as well as corners. I want to make it look 2D on a surface but I’m not sure how I would approach this?
So far here are my results:
put the camera way above the character, facing down
then set the FOV really low
you can set the cameraType
of game.Workspace.CurrentCamera
in a local script to Scriptable
in order to make a custom camera movement system
and then change the position and rotation by changing camera.CFrame
Not really what I mean, I’m trying to make the character flat on multiple surfaces, I’ll provide an example below.
i dont think its possible
maybe you can repeatedly take snapshots of the character and optimize it somehow because they would be sort of similar to the last one