Alrighty, im making a game in which you got a tool, a baseball bat. and it does 10 damage. but of course i need some money so i figured out i would make a gamepass that makes the baseball bat do 2x damage. but i don’t know how to do that. could anyone help me?
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, passID) then -- change damage 2x end
How about instead you make a dev product that temporarily boosts the damage instead, this would probably give you more robux