So i have been struggling to make guis like this
Originally i made something similar to fps viewmodels but with uis, however it doesn’t overlap and clips through objects
How would i go about making it?
So i have been struggling to make guis like this
Originally i made something similar to fps viewmodels but with uis, however it doesn’t overlap and clips through objects
How would i go about making it?
Hey, I just wanted to let you know I’m testing out a solution to this. Will be far from what’s shown in studio but should be a starting point hopefully.
To create a 3D-like GUI in Roblox, you can use a combination of different features in the Studio such as using 3D models, lighting, and cameras. Here are some steps you can take to create a 3D-like GUI:
CameraSubject
property of the frame to set it to the camera that you created in step 2. This will make the GUI element appear in the camera’s view.Size
and Position
properties of the frame to place it in the desired location on the screen.Keep in mind that making a 3D-like GUI can be challenging, as you need to have a good understanding of 3D graphics, lighting, and cameras. You may also want to experiment with different settings and configurations to achieve the desired look and feel for your GUI.
Please stop using ChatGPT to make answers that don’t even solve the question.
I dont even know what that is lol
Oh, alright apologies then. It’s a chatbot that some people use and your answer was just formatted very similar to its responses.
Thanks. Honestly I did not know such things existed lol
I was able to recreate some of the effect by applying a SurfaceGui to a part and manipulating the CFrame of that part. Then using the mouse’s relative position to the center of the screen to rotate that part.
Video:
Code:
local SCALE = 0.02
game:GetService("RunService").RenderStepped:Connect(function()
local mouse = game:GetService("Players").LocalPlayer:GetMouse()
local sizeX = mouse.ViewSizeX
local sizeY = mouse.ViewSizeY
local mouseX = (mouse.X-mouse.ViewSizeX/2) * SCALE
local mouseY = (mouse.Y-mouse.ViewSizeY/2) * SCALE
workspace["Tilt-UI"].CFrame = workspace.CurrentCamera.CFrame * CFrame.new(0,0,-5) * CFrame.Angles(0,math.rad(mouseX),0) * CFrame.Angles(math.rad(mouseY),0,0)
end)
Game File:
Tilt-UI.rbxl (54.8 KB)
Thank you so much both of you!!!
I’m not 100% sure but you might able to do this in a ViewportFrame and apply a BlurEffect to create those secondary GUIs.
that wouldn’t work i think since surface guis don’t render properly in viewportframe
This is basicaly a surface Gui adornee on a invisible part which is forward the camera.
Since ChatGPT became popular, theres more weird answers in DevForum, using APIs, properties, etc, that doesnt even exist in roblox hahah… And yup the format of the answers are very similar to what @Sea_KidTwelve answered.
Seems like something harmful for the DevForum, weird answers without any sense, plus, theres more scripts made by that “AI” that ppl is trying to use, and asking in DevForum why those are not working… I think those AIs are very harmful for the community…
Just a joke
function DevForumify(text)
text = text:gsub("%s%s+", " ") -- Removing extra spaces
text = text:gsub("%p", "") -- Removing punctuation
text = text:gsub("%d", "") -- Removing digits
text = text:gsub("roblox", "Roblox") -- Capitalizing the word "Roblox"
text = text:gsub("ai", "I") -- Replacing "ai" with "I"
return text
end
function Memeify(text)
text = text:gsub("hello", "HELLO FELLOW ROBLOXIANS")
return text
end
print(DevForumify(Memeify("Hello, my name is AI and I love playing ROBLOX!")))
JustBaseplate.rbxl (45.5 KB)
This place creates a cube gui. Press P to open it. Press up arrow and down arrow to scroll through guis.
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