I’m not sure how I’d position the player on that without the player flinging off or without weird stuff happening.
There is a ProximityPrompt inside it so the player will be positioned when its triggered.
Can anyone give me an idea on how I could do this?
So one way you can achieve positioning the players character like that is putting their humanoid state into platform Stand and then just changing the Character to the benches position, and anchoring their humanoid Root part.