How would I make a Accurate Golden Touch?

I want to make a Golden touch affect that removes the players textures so it can turn someone completely gold and paralyzed like the image below below:
Midas Touch
I want it to turn parts and other players into solid gold (as in a reflective affect and the actual gold color). I tried looking at Roblox’s developer help website and what I found was a page about Humanoid.Touched. While it helped a bit this was what I was getting:


As you can see in the picture the torso only turns the color gold on the player (the player can also still move). There is no reflectance nor is the rest of the player body the color gold. The model also had a similar problem. Granted I edited the script but before I did I still got the same effect with no reflectance. Are there any Roblox developer help pages I’m missing or am I just not good at scripting very well?

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There are a few issues with this, so lets go through them 1 by 1.

Firstly, you’ll need to change the Material. To do this, you can simply do what you’re doing with the colour, but change it from colour to Material and then choose a material that most reflects gold. This can be to your preference.

Secondly, I’m not sure whether you want the player to be alive or not. If you do, it’s a little more complicated, as the mesh used for the player head cannot be turned into materials as it is an aforementioned mesh. This means you’ll have to swap out the head through some means. If, however, you want the player to die, you can simply replace their body with a golden replica of it. You can do this by using :Clone().

Last, if you want the player alive but to not move, you’ll have to anchor them down, or disable their movement. Either way, there’ll be some issues, as it gets rather complicated. However, this should be the main outlying problems affecting your midas touch.

Hoped this helped.

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By the way, to clone a model or a part, the Archivable property must be checked/true.

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