Hey there,
How would I get the direction, Orientation or CFrame doesn’t matter, of where a part or laser would bounce off of. Here’s a picture to better explain.
If I have a part which is at one point and is facing a wall, how would it turn to look like it’s opposite. Facing straight into the wall would be straight back, but a right angle turn would be at an offset. I do not know how to calculate this. I tried using dot product but I don’t know how to effectively use it yet.
I want to know how to get the direction after it touches the block.