How would I make a client sided explosion only effect part velocity?

Hey developers,

I am trying to make a client sided destruction system. I have used explosions as a visual effect in this and also because they apply velocity to parts when triggered. I have turned their break joint radius down to 0 and am only using the velocity aspect.

My issue is that they fling players and I cannot figure out how to only effect parts. I want players to not be effected at all but parts to still get moved by the explosions. Any idea how I can go about this?