This basically puts a script inside a player or npc’s character model which replaces the joints with ball joints. This makes the ragdoll run on the server, and I am wondering how I would make it run on the client solely. I know that I would have to fire all clients, and make them run this script, but locally each time something is ragdolled. What I don’t know is how to truly go about this, like where I should put the script, and how I should use it with remote events.
Hey bud I resolved this. In my solution I only need ragdolls on death, so it worked for me. I just had all the ragdoll logic on the client, so the server fires all clients to ragdoll effect of a certain rig or player on every client. I did this by making a clone on the client, sending a remote to the server after it is successfully cloned, deleting the rig on the server, and finally doing the ragdoll logic on it. Hope this helps. Let me know if you need more details.