I’m trying to make a mechanic where you can grab and pick up food, I’m just not sure where to start. I’m also not sure how to change the position of the food where I want. Thanks any suggestions help!
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you can using a ClickDetector for grabbing, like this
local Burger = workspace.Burger
local ClickDetector = script.Parent
ClickDetector.MouseClick:Connect(function()
Burger:Destroy()
local BurgerTool = game.ServerStorage:WaitForChild("Burgers")
BurgerTool:Clone().Parent = game.Players:WaitForChild("Backpack",60) -- Wait Until Backpack Are Successfully Processed
end)
2 Likes
I’m not trying to make it go to the backpack I’m trying to grab it and move it with your cursor.
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Hi, to make a simple dragging system you can do :
local MS = game.Players.LocalPlayer:GetMouse()
local Head = game.Players.LocalPlayer.Character:WaitForChild('Head')
local Part
local Distance = 0
local function CanDrag(Part)
if Part and not Part.Anchored and (Head.Position - Part.Position).Magnitude < 10 then return Part end
end
MS.Button1Down:Connect(function()
if CanDrag(MS.Target) then
Part = MS.Target
Distance = (Head.Position - Part.Position).Magnitude
MS.TargetFilter = Part
Part.Anchored = true
Part.CanCollide = false
end
end)
MS.Button1Up:Connect(function()
if Part then
Part.Anchored = false
Part.CanCollide = true
Part = nil
Distance = 0
MS.TargetFilter = nil
end
end)
game:GetService('RunService').RenderStepped:Connect(function()
if Part then
local Goal = Head.Position + (MS.UnitRay.Direction * Distance)
Part.Position = Part.Position:Lerp(Goal,.2)
end
end)
Also, as for replicating it on the server, you can probably use remote events.
3 Likes
use dragdetectors because its new and dont require coding
this post is from 2022, idk what ur on
i know, just wanted to say that you can do that intead now