how could i make a downed system like combat warrios, which has them slowed down, with new animation.
It happens when they reach a certain health, so how would i accomplish this?
how could i make a downed system like combat warrios, which has them slowed down, with new animation.
It happens when they reach a certain health, so how would i accomplish this?
you can use :GetPropertyChangedSignal() on the humanoid to detect when a player’s health changes, and use an if statement to check if it went below a certain threshold. Then you could set their animation and walkspeed and whatever else you need to do.
Use Humanoid.HealthChanged
on a LocalScript
to detect when the health is at a certain point. When this happens, play an animation and change down the walkspeed. Wait for the health to increase and then stop the animation and go to normal walkspeed.