How would i make a downed system

how could i make a downed system like combat warrios, which has them slowed down, with new animation.

It happens when they reach a certain health, so how would i accomplish this?

IMG_3204

you can use :GetPropertyChangedSignal() on the humanoid to detect when a player’s health changes, and use an if statement to check if it went below a certain threshold. Then you could set their animation and walkspeed and whatever else you need to do.

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Use Humanoid.HealthChanged on a LocalScript to detect when the health is at a certain point. When this happens, play an animation and change down the walkspeed. Wait for the health to increase and then stop the animation and go to normal walkspeed.