Im trying to make a realistic jetpack but im confused on how not automatically stopping would work. I found a testing game with what i wanna do and i was wondering on how i would do it.
If you already have a flying script working, you can use
UserInputService.InputEnded:Connect(function()
and stop all movement
If you are trying to get the effect in the video, where they slow down over a short timeframe, you can tween the bodyvelocity or whichever force you’re using to 0 to provide a smoother effect.
1 Like
I already have the part and everything but i was wondering on how i would like keep on going in a certain direction instead of stopping automatically, (like in the video above)
Thank you thats what i was wondering
1 Like