Hi, I’m Eli. I was working on another game of mine, I make them just for fun. I want a script so I can make a frame point to the money bag a player is holding. I’ve tried searching google and couldn’t find anything except for “How would I make a frame face another?” Any help would be appreciated.

WorldToScreenPoint will probably be what you’re looking for, you just need to feed the money bag’s position.

2 Likes

Okay, I’ll look into it. Thanks

You can use `WorldToScreenPoint`

to get the moneybag’s position on the player’s screen, then you’ll use `math.atan2`

to get the angle between the frame and the moneybag’s position on the screen, then apply it to the frame’s rotation:

```
local pos = workspace.CurrentCamera:WorldToScreenPoint(moneybag.Position) -- find the position on-screen
local f = -- your frame
local a = f.AbsolutePosition -- find the absolute position of the frame on-screen (not relative to any GuiObjects)
local angle = math.deg(math.atan2((pos.y - a.y), (pos.x - a.x))) -- find the angle and convert it from radians to degrees
f.Rotation = angle -- apply the rotation
```

4 Likes

Thank for the solution, but one more thing. Is it possible to make it so that it would size bigger for the farther/shorter away it is?

You’ll have to get the distance between the two vectors then size the frame based on the distance:

```
local dist = (pos - a).Magnitude -- gets the distance
local originalsize = -- original size of the frame (or default)
local s = dist * somefactor
f.Size = originalsize + UDim2.new(0, s, 0, s)
```

With this, the size increases when you’re farther away

1 Like