I want to know how I could improve an experience performance so that low end devices don’t have many problems with the performance. It could be scripting wise or anything. Except lighting as I don’t plan on changing it.
Reduce part count or add the following:
Button which turns of global shadows
Button which turns of certain lighting effects
Shadows from my experience can cause a lot of lag on low end devices and so adding a toggle to disable them may help.
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here are some topics that cover stuff about optimisation:
Hi, welcome!
Hello everyone, I’m AerialsAbove,
a highly talented builder and modeler with seven years of Studio experience. During my seven years of making showcases and builds within studio, I’ve learned a lot of useful tricks and tips to help optimize and organize your games.
These are tips, advice, and tricks that can make a huge impact right away or over time. Follow the steps if you want to really get the best from your showcases, games, and projects!
Let me show you a quick example of …
I’m on mobile unfortunately so I can’t give particular advice on your map, but I’ll throw out some building optimization tips that helped our game.
We have maps that spans upwards of 30,000 - 60,000 parts that doesn’t lag the game that much, even on mobile and without streaming enabled.
Make sure you anchor everything that doesn’t rely on player interaction. Physics and collision is the biggest performance hogger.
If using Future or ShadowMap, each part has a property called “CastShadow”. Tu…
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