I want to make a game like tabs, Totally Accurate Battle Simulator, What types of things would my game need?
Don’t know what that means. Could you provide a link to the game in question and include a full description with some examples of what you’re looking to accomplish?
AIs and Campaigns
The main thing of TABS ain’t that, They contain janky physics to make the game funnier and AI to accomplish a real AI battle.
Campaigns are just battles that you have to win with a certain amount of money aganist some units.
You will need to get started with those things below:
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Camera Movement: A important thing for both sandbox and campaigns or literally a 200 vs 200 units battle. TABS utilizes a Top corner back camera position for editing battles, And for the action, a freecam.
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AI: The AI is SUPER required for a TABS game. You don’t need to recreate all of the entirety of tabs, But some stuff that is required to make a game like tabs.
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Control units: Not required, But i really would like to see something like that, It’s fine if you cannot do that. What it really matters is the battle.
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Campaign and Sandbox: Sandbox is a mode that you have unlimited money and campaign with limited. Campaigns has a already set units on the opposing team but in sandbox there is none and you can edit it.
That’s the things that you need to add.
How i know those stuff? I have it at steam. with a 7.2 hours of playtime.
Totally Accurate Battle Simulator - Full release Trailer (PC and MAC) - YouTube
Totally Accurate Battle Simulator (TABS) Totally Accurate Battle Simulator is the wacky fun physics style battle simulation game in which you have complete control and you must plan your strategy in the battle to win the fight. This game uses a state of the art physics engine which adds an unparalleled level of realism and fun to the gameplay.
You can place a variety of different types of battle units in endless different formations on the battlefield to create your own battles and have endless amounts of fun. Examples of units include caveman, woolly mammoths, Viking longboats, Roman legionnaires, and longbow archers. Hundreds of units throughout time are represented.
The wacky physics based tactics help players recreate some of the greatest battles of history… with a twist. You can gain a fun insight into our greatest warriors, military units, and heroes the world has ever seen and make them fight to the death.
Experience accurate warfare through the ages with different time periods including the Stone Age, Medieval period, Vikings, Renaissance, and even ancient history such as Rome and Greece. The different units and timezones currently available give great variety.
Aside from the cool art physics based simulation, Totally Accurate Battle Simulator also has some brilliant maps and game modes. There are currently 14 different maps available - each of which represents a different historical area of part of our world.
– Source ______
What I want to accomplish:
- Make a unit placement system that can be used to fight other units
- Make a freecam which the player can use to explore maps and watch battles
- Make a Multiplayer Game Mode ( maybe in the future )
well all you need in the game is good ai, just focus on the ai, then do the maps, and do the ui stuff last.
Like what @foxnoobkite said, focus on the AI first. There’s lots of tutorials on how to make an AI. It’s not that hard honestly.
I would personally make 2 scripts:
- 1 for finding another humanoid (that is an enemy)
- 1 that makes it walk to the direction of the enemy (using parts that are placed at the end of each side and will get overridden if the AI finds an enemy)
There are probably better ways to do this than what I’ve suggested.