Hi everyone, so I was wondering how I’d go about doing a GFX like Graphxcal. No promotion just an example of his work in one place. So I know that a part of his GFX is using a bump map and that adds a bit of grunge to it and some sort of overlay but besides that I’m not really sure what to do. If someone could help that’d be great!
imo, maybe he use environment lighting in rendering and volumetric lighting (which is the very crucial when it comes to making grunge effect since he added Light Shafts Effect and how Volume Shaders react to different types of light he used)