How would I make a helmet invisible in first person? Bruiser ACS Engine

[Solution Found]

I needed to make an attribute to all the parts of the helmet that I wanted to be invisible. Mark the attribute as a Boolean and name it “FPInvis” You need this attribute on every part you want invisible.

I think this is a Bruiser specific issue and fix so it wont work if your using normal ACS or another system.

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So I have a helmet that I put into the bruiser gear locker. When I am in first person I can see the helmet and it blocks your view.

I have already went into the FPS config script and dug through the customization scripts, all that jazz. I made it where all hats, facial accessories that you put on your character are invisible.


With these set to true it makes accessories you equip on your avatar invisible. I can not find a way within the Bruiser system that I am aware of to make in-game accessories/helmets invisible.
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I am not a scripter and would not know where to start with fixing this. Nothing in the Bruiser support server has any resources about this either.

Any input is welcomed, thanks.

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If this is a scripting problem, it would probably go in #help-and-feedback:scripting-support

If all else fails, you could set the normals on the inside of the hat to be inverted so you would be able to see through. (This is a very hacky partial-solution that probably has some side effects, not recommended)

Yeah it is a scripting problem I think, I’ll repost there. But before I do that I’ll try to do the inverted thing if I can figure it out.

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If you parent this helmet to the character, the default camera script should automatically make it invisible locally when in first person.

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