When victim is getting hit by certain attacks, they will get knocked out and start falling until they hit the ground, then stands up after few seconds like shown in this video.
I’m trying to recreate this mechanic in my game, but ends up with terrible result such as:
Character replication is always delayed no matter how low the ping is,
Animations and effects shows up faster than character replication,
High ping players taking ages to stand up
Sorry if my topic is difficult to understand since my English is not good.