I’ve made a military NameTag before, and I forgot how to make KOS functions. How would I go about doing this?
local prefix = settingsModule.Prefix
plr.Chatted:Connect(function(Message)
local SplitMessage = Message:split(" ")
if SplitMessage[1] == prefix .. settingsModule.Commands.KillOnSight and table.find(settingsModule.Admins, plr.Name) then
local NameOfPlayerToKOS = SplitMessage[2]
local PlayerToKOS = game.Players:FindFirstChild(NameOfPlayerToKOS)
local gui = game.Workspace:FindFirstChild(NameOfPlayerToKOS).Head.NameGui.Main.UserName
gui.Text = "[KOS] " .. PlayerToKOS.Name
elseif SplitMessage[1] == prefix .. settingsModule.Commands.ClearKOS and table.find(settingsModule.Admins, plr.Name) then
local plrtoclear = SplitMessage[2]
local PlayertoClear = game.Players:FindFirstChild(plrtoclear)
local gui = game.Workspace:FindFirstChild(plrtoclear).Head.NameGui.Main.UserName
gui.Text = PlayertoClear.Name
end
end)
Here’s a rough draft, but when I tried it, it didn’t do anything.
Is this a string or a table? I’m not sure what your admin system is like.
settingsModule is a modulescript with all the commands and stuff.
setup.Prefix = "!"
setup.Commands = {
KillOnSight = "kos",
ClearKOS = "clr",
Authorise = "auth",
}
setup.Admins = {
"Ey3r1sAlpha"
}
So, the command is like ‘!kos Ey3r1sAlpha’.
One of the main problems in your script is that FindFirstChild
has no use if you try to index the children of it without checking if the child exists.
thing:FindFirstChild("seat").Child
should be thing.seat.Child
or you should check if “seat” exists.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.