Hi devs, I want to make this XP system that unlocks weapons and items when u reach that level but I don’t know how to do it, I’ve tried simple scripts that I’ve found on the devs forums and it doesn’t work any ideas on how I would accomplish this task?
Here is the posts I’ve taken a look at in the forums:
local players = game:GetService("Players")
players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local levelStat = Instance.new("IntValue")
levelStat.Name = "Level"
levelStat.Value = 0
levelStat.Parent = leaderstats
local xpStat = Instance.new("IntValue")
xpStat.Name = "XP"
xpStat.Value = 0
xpStat.Parent = leaderstats
end)
This should help start you off. You’ll need to add ways to gain XP, convert XP to a level when a certain XP threshold is met and more.
What have you tried so far? Here because you linked my post, but I’m unsure how you applied it.
the problem is that I don’t know how to apply the script to my game I put the script in server script service and it doesn’t work.
My example wasn’t a script, it was a math problem.
To understand leveling, I recommend learning how to store any values in lua.
then what about this script?
--Weapon Info ModuleScript, where the rank requirements are stored and other things
local Info = {
NormalMesh = "rbxassetid://95387789",
GoldenMesh = "rbxassetid://126534866",
LevelEXP = {
[2] = 500,
[3] = 1250,
[4] = 2000,
[5] = 3000,
[6] = 4000,
[7] = 6500,
[8] = 8000,
[9] = 10000,
[10] = 12500,
[11] = 15000,
[12] = 18000,
[13] = 21250,
[14] = 25000,
[15] = 30000,
[16] = 32847234,
}
}
return Info```
EDIT: I will try and read an article about storing values and sorry for wasting your time I'm new to scripting
This script does nothing on its own, I would learn scripting first before diving into this.
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