I want to make custom messages similar to the ones that show up on the bottom right of the screen when you get badges
local TweenService = game:GetService("TweenService")
local moveFrame = TweenInfo.new(
1, --Time in seconds the tween will last
Enum.EasingStyle.Sine, --What easing style you want to use
Enum.EasingDirection.InOut --What easing direction you want to use
0, --How many times this tween should loop, -1 means indefinite
false, --whether or not the tween should move in reverse
0 --time in seconds the tween will wait before starting (delay time)
)
local Frame = --your frame location
local Message = Frame:WaitForChild("Message") --replace with your TextLabel destination and name
--Anchor point allows us to easily position them from different edges of your viewport
local finalAnchorPoint = Vector2.new(1, 1) --final anchorpoint our frame will take
local startAnchorPoint = Vector2.new(0, 1) --starting anchor point
Frame.AnchorPoint = startAnchorPoint
--adds a 100 pixel marge on the Y axis
Frame.Position = UDim2.new(1, 0, 1, -100) --Will be off screen if AnchorPoint is set to startAnchorPoint
local function showBadgeMessage(message :string)
Message.Text = message
local showMessage = TweenService:Create(
Frame, --The gui element you want to move
moveFrame , --the TweenInfo you want to use
{ --table of multiple properties you want to change
AnchorPoint = finalAnchorPoint
}
)
showMessage:Play() --Plays the tween
showMessage.Completed:Wait() --Waits for the tween to finish. Keep in mind this will force the function to yield
task.wait(5) --Time in seconds you want this message to appear for
--We don't need to define a tween if we don't need to wait for it to complete, we can also play it right away
TweenService:Create(Frame, MoveFrame, { AnchorPoint = startAnchorPoint }):Play()
end
showBadgeMessage("You received a new badge: You made it!") --Call the function whenever you need to show the message.
Let me know if you have any questions!
You can create an identical prompt similar to badges in a localscript using StarterGui:SetCore. Specifically the SendNotification method.
As an example:
game.StarterGui:SetCore("SendNotification", {
Title = "Wild woods",
Text = "You have discovered a new area!"
})
Hope this helps
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