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What do you want to achieve? Keep it simple and clear!
So I made a part spawner that shoot out parts/models -
What is the issue? Include screenshots / videos if possible!
The problem is that the part/model sometimes flips because it is unanchored and I want to find a way to make it stay upright -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Searching but still can’t find solution
1 Like
Add a BodyGyro instance inside of the parts. This will keep the UpVector of the part up.
4 Likes
You can set the “Density” field inside the “CustomPhysicalProperties” property of a “BasePart” instance to a really high value (max is 100), this will cause unanchored parts to be extremely rigid.