Hello,
I was trying to implement a success animation through code which involved the object jumping into the air and then falling back down. I was able to get this with tweens but it looks rather choppy and bad. How can I achieve this animation using lerp? Any help would be appreciated!
Just do what you usually do with lerp, then rotate as much as you intend to, then lerp back down
Could you provide a code example?
Think the only way using lerp for this would be to have 3 respective while loops for each action.
One for using the lerp function to move the part up, one for the rotation, then one to move back down. I can’t give you an example because I can’t access my PC now
could you please send a code snippet!?
Don’t use lerp for things like this, tween is much better suited for what you are needing. Could you send the tween script?
here, do this
local part = game.Workspace.Part -- Your part.
local JumpHeight = 5 --Apex
local RotationDegrees = 360 --How much the part turns.
local AirBornTime = 0.8 --How long your part stays airborn.
wait(2)
--Animation
local info = TweenInfo.new(AirBornTime, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, false)
local goal = {Rotation = part.Rotation - Vector3.new(0, RotationDegrees / 2, 0)}
local tween = game:GetService("TweenService"):Create(part, info, goal)
tween:Play()
info = TweenInfo.new(AirBornTime / 2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false)
goal = {Position = part.Position + Vector3.new(0, JumpHeight, 0)}
tween = game:GetService("TweenService"):Create(part, info, goal)
tween:Play()
wait(info.Time)
info = TweenInfo.new(AirBornTime / 2 - 0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.In, 0, false)
goal = {Position = part.Position - Vector3.new(0, JumpHeight, 0)}
tween = game:GetService("TweenService"):Create(part, info, goal)
tween:Play()
I think it looks pretty convincing
Wow! Thank you so much I will go ahead and try this out!
Slight Problem the part only goes 180 degrees and not a full 360. Ill play around with the code until I get something though! Thanks for your help!
Also how could I make this work with a model?
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.