I think used to you could parent the object to the players camera, is that still the only way, does it still work and if so are there any better methods?
2 Likes
Just clone the part from a client-accessible location (Replicated Storage preferably) from a localscript
In a localscript:
local toClone = game:GetService('ReplicatedStorage').ClientDisplay
toClone:Clone().Parent = workspace
8 Likes
So i use a local script to do this and then only the player with the local script i used to run this code can see it right?
1 Like
Yep. Filtering Enabled is awesome!
1 Like
Thankyou so much! Have a good day.